Asetek SimSport Forte Brake and Throttle Pedal System
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Simulator Pedals
Sector X Simulations
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Details
Tech specs
General Tech & Dimensions
- Exquisite, radical, and minimalistic Danish industrial design
- Made in Denmark
- Adjustable pedal stops
- Adjustable travel settings
- All-black anodized aluminum pedal base, pedal arms,, with CNC machined contrast cut
- All-black anodized aluminum smooth and sock friendly pedal plates allowing hours and hours of comfortable use. The pedal plates can be adjusted vertically.
- Pedal base with integrated heel rest and RGB LED that can be adjusted, dimmed, or turned completely off in the RaceHub™ software
- Calibrations made in RaceHub will automatically be saved in our EPROM (Erasable Programmable Read-Only Memory). This results in calibration (pressures, deadzones and more) will be remain saved for every simulator/game (You do need to set 0 and 100% value in the game).
- Only one USB connection to the PC from the pedal base regardless of 2 or 3 pedal utilization
- All adjustable mechanical features are by default colored orange
- Inhouse-developed electronics with 16-bit resolution.
- Easy to add clutch pedal to the Forte Throttle & Brake combo
- Sustainable manufacturing with 100% on-site re-use of waste material
- Designed and tested to +1,000,000 activations, which far exceeds any race car specification
Brake System
- The M.L.C.P.C.™ (Mechanical Load Cell Powered Cylinder) patent pending brake cylinder gives you the experience of driving a real race car
- Die-cast aluminum zero play pedal arm with integrated long durability ball bearings and bronze bushing at the clevis rotation point
- Sustainable manufacturing with 100% on-site re-use of waste material
- Two-stage system that mimics the hard- and soft stages of a real race car
- Three interchangeable elastomers for adjustment of hardness combined with an integrated physical stop and expansion chamber to mimic race car feel as well as not overloading the elastomers
- Manually adjustable initial touch hardness to mimic perfect brake pad to brake disc distance
- Load cell will sense up to 180 kg of force on the face of the pedal plate
- Pedal arm designed for 200 kg of force and a burst pressure of up to 700 kg!
Throttle System
- Die-cast aluminum zero play pedal arm with integrated long durability ball bearings and bronze bushing at the clevis rotation point.
- Sustainable manufacturing with 100% on-site re-use of waste material
- 16-bit magnetic wireless hall TPS (Throttle Position Sensor) with no mechanical wear and zero maintenance
- Custom throttle curves can be adjusted and 100% customized in the RaceHub™ software to mimic a real race car butterfly opening. For example, a linear curve in dry conditions and a progressive in wet conditions
- Adjustable pedal hardness
- Adjustable pedal travel
- Adjustable pedal stop
- Interchangeable spring for bigger step in pedal hardness
- Pedal arm designed for 200 kg of force and a burst pressure of up to 700 kg!
- The M.L.C.P.C.™ System
- How does the M.L.C.P.C.™ System function?
- A hard brake pedal is faster because you can brake later, and it is required to proper trail brake and use your muscle memory to do so, as explained later. You can consider a race car braking system as 2 stages:
- The “soft stage”: When you apply pressure on the pedal, it will move 10-20 mm (measured on the pedal plate), while you build up pressure, while the caliper pistons are traveling to and pushing the brake pads against the brake disc, and to compensate for the small amount of play in all the mechanical parts on the pedal system that is required for them not to seize up.
- The “hard stage”: When hydraulic pressure is built up, the brake pads are squeezing the discs hard and all mechanical play is compensated. In this stage, your foot is basically “pressing against a wall”, because now your muscles are pressing directly against the hydraulic forces (the brake fluid). Since the fluid cannot be compressed, you will feel the pedal is hard. When a race car driver complains about a “long” or a “soft” pedal, it is typically because there is air in the system, and since air CAN be compressed, the pedal will feel soft and long. The mechanics then bleed the brakes for air, meaning there is only fluid left in the system, and the pedal is once again hard after passing the “soft stage”.
- Most mechanical sim racing pedals on the market, have an “unlimited” travel, as it is essentially a question about how hard you squeeze the elastomer. Oftentimes, the elastomer is overworked (compressed more than designed for) and it provides a spongy and inconsistent brake feel and eventually the elastomer will brake because of being overworked out of spec But worst of all: with the long brake pedal travel, you will have to brake earlier to build up full brake pressure!
- In our quest to mimic the perfect race car feel, we have implemented a mechanical stop in our M.L.C.P.C.™ brake system. You can adjust the hardness of the “soft stage”, by changing elastomers, but the travel will be limited to 15-25mm on the pedal plate, to simulate the “hard stage” where the pressure has built up, and the feeling is like “pressing a wall”. In the transition between the soft and hard stage (when hitting the mechanical stop) we have implemented a rubber damper, which will simulate the fully engaged brake caliper but still enable the load cell sensor to measure additional pedal pressure, which again allows for a perfect trail braking. This is the same feeling you get in a real race car.
- And THAT is the Asetek SimSports Forte M.L.C.P.C. difference!
Ordering, Shipping & Return
Ordering
Orders of Product(s) are subject to availability. When you place an order, we will confirm it by email, but the order will only become legally binding on us when we send you an email confirming dispatch of the Product(s). If we cannot fulfil your order for any reason, we will notify you as soon as we reasonably can.